PRISM Logger

PRISM Logger is a Styleable Run-time On-Screen Advanced Logger for Unreal Engine 4.

Category:
Tags:

Description

Video: youtube.com/watch?v=1s115lEAYVE

PRISM Logger represents an alternative way of logging in Unreal Engine 4.

With PRISM Logger, You will log quickly, easily and with style!

PRISM Logger

+ Run-Time, Multiline and Multistyle logging

+ Scroll Lock

+ Zebra Striping

+ “Always In Front” feature

+ Style Filtering

+ Interaction with built-in Log System ( With a single click it is possible to copy the contents of PRISM Logger to UnrealEd Output Log)

+ Exportable Log to a .sav file

+ Works even in DistributionShipping mode

Technical Details

Number of Blueprints: 7 Blueprints (6 UMG Widget Blueprints and 1 Blueprint Actor)

List of

– Run-Time, Multiline and Multistyle logging ( it is possible to log text fragments of a line in custom sizes and colors)

– Scroll Lock

– Zebra Striping (Alternate Lines can be styled independently)

– “Always-In-Front” feature ( To improve visibility of the log, PRISM Logger can be asked to stay on top of any other Game UI )

– Style Filtering ( It is possible to filter the text that was logged on a style basis )

– Interaction with built-in Log System ( With a single click it is possible to copy the contents of PRISM Logger to UnrealEd Output Log – standard log. )

– Exportable Log ( logs can be exported to .sav file )

– Works even in DistributionShipping mode: PRISM can be deactivated for distributionshipping to hide logs, or it ca be kept active to show logs during tests made in Shipping Mode!

Intended Platform: All Platforms

Platforms Tested: PC (Windows)

Documentation Included: No

ImportantAdditional Notes: PRISM Logger is actually implemented as an actor. Before using PRISM Logger, a PRISM Logger Actor must be instanced in game.

Supported Engine Versions

4.10 – 4.13, 4.22