Description
The Z-Mech giant robot character is rigged to the Epic skeleton to easily replace the third person blueprint template character with only a few clicks!
If animation stops working when you replace the template mannequin, or if the model is offset into the floor a little bit, try following the steps in the Skeletal Mesh Troubleshooting video.
Technical Details
Designed for desktop
– Character is rigged to Epic skeleton to easily replace the default template character
– Rigged to default Epic skeleton- 9 additional material variations for alternate colors- tri count: 48,000- 2k textures. 4 materials per set. Each material set has diffuse, metallic, roughness, and normal maps.
TIP: To use custom animations that are also rigged to the UE4 Mannequin Skeleton:
NOTE: The previously available Source Files for creating custom animations in 3ds Max are no longer available, as the rig has been adjusted to match the Epic skeleton more precisely, and the old rig no longer works correctly.
Supported Engine Versions
4.25 – 4.27, 5.0 – 5.3