FPS Tower Defense Toolkit

The FPS Tower Defense Toolkit is a pure blueprint framework that enables quick & easy creation of Tower Defense games with a First-person Shooter perspective.

Category:
Tags: , , , , , , , , , , , ,

Description

**NEW FEATURES (v3.13)**

Change Log

Showcase Videos

Support Thread

Tutorials/Concept Overviews

• Basic FPS Movement & Combat.

• Multiple types of AI Wave Spawning systems, with support for both Endless waves & repeating wave cycles with dynamically escalating difficulties.

• Tower Classes: Tower Base, Shockwave Tower, Machine Gun Tower, Laser Tower, Sniper Tower, Boost Tower & Trap.

• Weapons Classes: Assault Rifle, Railgun, Laser Rifle, Plasma Rifle, Seeker Rifle, & Arc Rifle.

• Enemy AI Classes: Core Bomber, Melee Bot & Ranged Bot.

• A Mission Stats Display system that tracks the damage & kill stats information for both players & towers.

• Includes a loadout menu at the level start with player driven tower selection.

• Grid Generators with drag & drop support to create grid cells for tower placement.

Technical Details

• The Wave Manager allows complete control over waves through parameters including Enemy Type, Number Of Units, Spawn Point, Spawn Delay, etc.

• Modular components are employed throughout the toolkit to handle special functionalities & aid in the creation of new variations to existing entities with minimal coupling.

• AI Spawn Points support both precached & runtime generation of randomized spawning locations.

• All information pertaining to the towers are displayed dynamically using a data-driven approach, thus eliminating the need for manual HUD modifications when adding/removing towers.

• The Grid Generators support 360-degree rotational freedom & thus facilitates placement of towers & traps on inclined surfaces & walls.

Intended Platform: Windows

Supported Engine Versions

4.20 – 4.27, 5.0 – 5.2