Description
Using pre-baked noise textures instead of real-time computing them will make your shaders cheaper, and you could sample more of them at the same time, for less cost. It’s intended to replace the “noise material node” in your materials. Ideal use cases include volumetric clouds, volumetric fog, custom ray marchers, procedural texturing, particle effects and more. The pack also includes tools and a guide for making your own volume textures.
Technical Details
Texture Resolutions: (complete list)
Number of Unique Materials and Material Instances: 5
Number of Textures: 90
Texture Resolutions: 4×2-4096×4096 (2^3-256^3)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://docs.google.com/document/d/1sxZKuY-9Q5JAYbYYwh8ASlIapiEAqOJQw7TbXj6Htxs/edit?usp=sharing
Important/Additional Notes: See documentation.
Supported Engine Versions
4.25 – 4.27, 5.0 – 5.1