Abandoned Factory

This project is for anyone who wants to break the environment apart and see how I went about creating the assets. You can use the assets for your own projects and games as well!

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Description

This environment is basically a factory floor interior, which was used as a paper mill. It has been abandoned for a while and nature is slowly starting to take over. A lot of time went into building this environment and I had a great time building it, I hope you will enjoy these assets! The environment scene is located in the scenes folder, as well as a scene called ‘Graveyard’ in which you will find all the assets neatly grouped together.

For a detailed breakdown about this scene: https://80.lv/articles/building-artistic-environments-with-scanned-assets/?fbclid=IwAR0eEI0uG2B81YszjpGEMs5osV0GDu33ynpYJEtATV_X9atKQFzEDcJM_DU

If you have any questions or comments you can contact me at: ronaldhoutermans@hotmail.com

Please leave a rating or feedback down below!

Technical Details

Features:

Texture Sizes:

Collision: Yes

Vertex Count: Varies between 2k to 10k triangles for props and modular pieces.

LODs: Auto generated

Number of Meshes: 119

Number of Materials and Material Instances: 107

Number of Textures: 116

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: No

Note: Some of these meshes are not modular because of the custom detail I wanted in the scene, like the back wall with different layers of paint. All meshes use material instances with a lot of custom parameters, so stuff like color and detail blends (damage, dirt, etc) are tweak able as well. It would be possible to create simpler tile-able materials from the existing textures supplied in this pack.

Supported Engine Versions

4.21 – 4.27, 5.0 – 5.3