Active 3rd Person Camera

Active 3rd person camera system written in blueprints. Fully customizable and curve driven (13 curve files included). Comes with two actor component blueprints, one to manage the camera and another to attach too static meshes to turn them transparent.

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Description

Video

Playable Demo

Documentation

Description:

Technical Details

Auto yaw adjust: Based on moment speed and delta angle between char moment direction and camera.

Auto pitch adjust: Auto returns to a set angle. Specify different set angles for running toward or away from camera. Align camera to slope. Set min and max pitch angle. Adjust speed changes with the current pitch and char speed.

Auto camera length adjust: Adjusts the distance of the camera from the player based on current pitch of camera. 

Auto FOV adjust: Changes FOV relative to the camera’s current pitch, and char speed.

Auto object avoidance: Works in both pitch and yaw. Avoidance “aggressiveness” is a function of the char speed and delta angle between char moment direction and the camera rotation. 

Object transparency: Make objects transparent when they block line of site between camera and char. Comes with simple transparent mesh

Camera modes: Default 3rd person, TPS, TPS close, Aim.

Zoom: Zoom in and out.

Curve Driven: Full customization and tuning through float 13 curves.

Camera Lag: Interp’s on and off. Customizable values.

Player intent preservation: Prioritizes player camera input. Auto adjust only active when necessary.

Analog Input Accel

Number of Blueprints: 2

Input: Gamepad, Keyboard, Mouse

Supported Engine Versions

4.21 – 4.26