Description
An automated actor pooling subsystem for optimizing actor spawning/destruction. Includes delegates to broadcast when an Actor is Spawned or Returned to the pool, and an Interface to call custom OnCreate and OnDestory events within your actors when they are spawned/returned. Additionally, contains a spawn point actor component, and automatic actor optimizations on return to pool, and automatic Safe flush between level loads. Detailed documentation included
Technical Details
Code Modules:
Number of Blueprints: 3
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows confirmed, contact me if support is required for other platforms
Documentation: Documentation
Example Project: Sample level also available with plugin for informative purposes
Supported Engine Versions
5.0 – 5.3