Adaptive Sci-Fi Music: Retrofuturistic Dystopia

Adaptive music (with included blueprint system) designed for a dystopian, cyberpunk and/or sci-fi action game. Also includes menu music and trailer music.

Category:
Tags: , , , , , , , , , ,

Description

Dark alleys between neon-lit streets; floating cars weaving between endless skyscrapers; mega-corporations enacting lethal enforcement while androids are hidden among the crowds. This is a future made of both dreams and nightmares.

This is the first of an intended series of adaptive sci-fi music packs. These packs are intended to be broad rather than deep, so that developers can maintain a consistent musical landscape from in-game, to menus to trailers. There are three sets of dystopian, cyberpunk-esque tracks, plus a bonus orchestral-only set.

Multiple implementation options are provided for the adaptive tracks:

– Compiled loops

– Looping adaptive stems for use with an included custom blueprint

– Original adaptive stems with tails for use with middleware such as FMOD or Wwise

Selection of compiled loops: https://youtu.be/Cb6Z9XvxLVs

In-game demo for Track 1 – Electric Alleys: https://youtu.be/mwd7vKCHdSU

In-game demo for Track 2 – Unravelling the Simulation: https://youtu.be/LEkKGi0rBaA

In-game demo for Track 3 – Critical Malfunction: https://youtu.be/1fMBIA_Y4ug

In-game demo for Track 4 – Hero’s Stand: https://youtu.be/XAcuD7Agt6E

Walkthrough and Tutorial: https://youtu.be/THCowiVnRgI

Technical Details

Unique Tracks: 11

4 Adaptive Tracks, each with:

4 Menu Tracks, each with:

3 Trailer Tracks, each with:

Number of Audio Wavs: 72

Number of Audio Cues: 72

Sample rate: 44100 Hz

Does music loop: Yes (Adaptive & Menu Tracks), No (Trailer Tracks)

Minutes of audio provided: 28 (not including broken out stems)

Supported Development Platforms: All

Documentation: Retrofuturistic Dystopia – Music by Peter Gagliardi

Important/Additional Notes: Sample FMOD project available on request & proof of purchase.

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3