Description
Dark alleys between neon-lit streets; floating cars weaving between endless skyscrapers; mega-corporations enacting lethal enforcement while androids are hidden among the crowds. This is a future made of both dreams and nightmares.
This is the first of an intended series of adaptive sci-fi music packs. These packs are intended to be broad rather than deep, so that developers can maintain a consistent musical landscape from in-game, to menus to trailers. There are three sets of dystopian, cyberpunk-esque tracks, plus a bonus orchestral-only set.
Multiple implementation options are provided for the adaptive tracks:
– Compiled loops
– Looping adaptive stems for use with an included custom blueprint
– Original adaptive stems with tails for use with middleware such as FMOD or Wwise
Selection of compiled loops: https://youtu.be/Cb6Z9XvxLVs
In-game demo for Track 1 – Electric Alleys: https://youtu.be/mwd7vKCHdSU
In-game demo for Track 2 – Unravelling the Simulation: https://youtu.be/LEkKGi0rBaA
In-game demo for Track 3 – Critical Malfunction: https://youtu.be/1fMBIA_Y4ug
In-game demo for Track 4 – Hero’s Stand: https://youtu.be/XAcuD7Agt6E
Walkthrough and Tutorial: https://youtu.be/THCowiVnRgI
Technical Details
Unique Tracks: 11
4 Adaptive Tracks, each with:
4 Menu Tracks, each with:
3 Trailer Tracks, each with:
Number of Audio Wavs: 72
Number of Audio Cues: 72
Sample rate: 44100 Hz
Does music loop: Yes (Adaptive & Menu Tracks), No (Trailer Tracks)
Minutes of audio provided: 28 (not including broken out stems)
Supported Development Platforms: All
Documentation: Retrofuturistic Dystopia – Music by Peter Gagliardi
Important/Additional Notes: Sample FMOD project available on request & proof of purchase.
Supported Engine Versions
4.25 – 4.27, 5.0 – 5.3