Description
Video link:
. You can choose to move the hands when moving
. Code upgrade
. Upgrade in existent animations
. Detection if you can use the foots or not
. +15 animations when you are using only hands to climb
. Now you can move at large cylinders (updates coming soon to more kinds of mesh)
The Advanced Climb System is an efficient actor component to ledge/climb buildings.
This is the Version 1.2 of the component.
in the future there will be additions of functions and, consequently, an increase in the cost of the product.
So..enjoy as soon as possible
It is all in blueprint.
Technical Details
Number of Blueprints: 2
Input:
Start Climb: HOLD “Space” (keyboard) or fall near a support
JUMP Up when you are already climbing: Press “Space” (keyboard).
JUMP Side when you are already climbing: Before reaching the edge, HOLD “Space” and “A” or “D” until the jump animation start.
JUMP Back when you are already climbing: HOLD “Space” and HOLD “S”. In the air you release all and then HOLD “Space” to grab again.
Move Left/Right: “A”/”D”
Cancel Climb: HOLD “W” and Press “Space” to go up and cancel climb or HOLD “Left Ctrl” and “Space” and go down.
Take a look at the editable parameters.
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation:
The video is already a tutorial to install the component.
Important/Additional Notes:
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3