Description
Advanced Crafting Toolkit adds several key systems to your game. It consists of crafting, inventory and shops/vendors where each one of them is highly customizable and flexible to fit the needs of your project. Allows you to change/set properties on the fly and it is easy to set up and expand upon to other systems.
⮞ Items are based on a C++ structure and their creation and editing is within a data table. You can specify what is craftable, how long does the craft take, what is required to craft this item and much more. Adding new stuff to them is done by adding a variable to their struct.
⮞ Craft items instantly, after a certain amount of time or even queue multiple orders at the same time, you can do all of that and more.
⮞ Use Crafting Stations to craft items that you may not have on your Player. Queue some orders, walk away from the station and when you return you will see the crafting results. Every station performs crafts on its own, independantly from anything else.
⮞ All of the user interface is done in the UMG editor and can be easily customized to your liking. Want to change how the UI looks? Just add your own textures and customize the layout in the editor to your liking.
⮞ Both C++ and Blueprints are clean, commented and organized. Don’t know what a node/variable/function does? Just hover over it in editor and its tooltip will appear. Code is optimized to not use Event Tick or any unnecessary updates, everything runs exactly when it needs to and no more.
Textures used for item images and equipment slots are free for distribution and come from the following websites:
Plugin Dependencies:
This plugin is recommended for C++ based projects as editing and extension is based on extending the code, not just blueprints.
Technical Details
Code Modules:
Number of Blueprints: 35
Number of C++ Classes: 6
Network Replicated: No
Supported Development/Target Platforms: Only Win64 officially supported, but all should work
Documentation: Link
Supported Engine Versions
5.1 – 5.3