Description
Fly Dream Dev OTHER ASSETS
This system uses only one component to make objects transparent between the character and the camera. Objects can be of any complexity and with any number of materials. All code is written in C ++ to improve performance. You don’t need to change the materials on your objects. Advanced Fade Objects PRO will do everything by itself.
Update 1.3 for UE-5.3
+ Added offset on the vector. For example, now you can configure that objects are hiding only if they hide the character of the character.
UPDATE 1.2 for UE5
Now works in multiplayer.
Update 1.1.2 for UE5, 427
+ The ability to use a material and an instance instead of just an instance, which makes it possible to cast a shadow, but only if the opacity in the material is greater than 0.3.
Update 1.0.1 – Minor fixes in the materials instance.
Disclamer: This will not work with FoliageInstanceMesh.
Technical Details
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64, Android, Mac, IOS, Linux
Supported Target Build Platforms: Win64, Android, Mac, IOS, Linux
Documentation: Documentation, Discord
Example Project: Included
Important/Additional Notes:
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3