Description
Preview video Old version (see version history in documentation)
Advanced Field of Vision is a component based using scene capture and material. This gives a more accurate display of the visibility range of your NPCs. The product is designed in such a way that you can have several AFOVs enabled at the same time. And the component has an optimization that gives a very good performance (it’s still lower for performance as opposed to procedural mesh and tracing)
Technical Details
Number of Blueprints: 7
Input: (Keyboard, Mouse… etc.))
Network Replicated: (not required)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link
Important/Additional Notes: Despite the presence of optimization, it is still quite heavy. I recommend using this on a one-off basis, as many existing games do. But it’s still lower for performance as opposed to procedural mesh and tracing
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3