Advanced Field Of Vision

Advanced Field Of Vision a lots settings and easy to connect for your RTS ideas

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Description

Preview video Update 2.1

Preview video Old version (see version history in documentation)

Discord Server and support

Trello roadmap

Demo

Advanced Field of Vision is a component based using scene capture and material. This gives a more accurate display of the visibility range of your NPCs. The product is designed in such a way that you can have several AFOVs enabled at the same time. And the component has an optimization that gives a very good performance (it’s still lower for performance as opposed to procedural mesh and tracing)

Technical Details

Number of Blueprints: 7

Input: (Keyboard, Mouse… etc.))

Network Replicated: (not required)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Link

Important/Additional Notes: Despite the presence of optimization, it is still quite heavy. I recommend using this on a one-off basis, as many existing games do. But it’s still lower for performance as opposed to procedural mesh and tracing

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3