Advanced Game Commands

Advanced Blueprint Expandable for Creating and Running Game Commands, both in editor and at runtime!

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Description

Discord: Click here!

Youtube Video: Click here!

Documentation: Click here!

Example Project: Click here! (4.27, v1.0]

Advanced Game Commands introduces a flexible and powerful command system that allows the user to create their own synchronous and asynchronous commands in both C++ and blueprints! Fully exposed to BP, control execution rules, such as when it can execute (editor/pie/development/shipping/debug), and where (server/client/all). Advanced Game Commands are both fully executable by game code and as console commands.

Counting with a fully customizable system, automatically load your commands on game start via asset manager rules, or dynamically by demand! Load and unload commands as needed with a plethora of configuration settings, running methods, and capabilities for you to run!

Perfect for developer tools, runtime actions, editor actions, in-game console widgets, chat-command systems, order-command systems, and much more!

Technical Details

Code Modules:

Number of Blueprints: 7

Number of C++ Classes: 17

Network Replicated: Network Compatible

Supported Development Platforms: All Desktop, Android, IOS

Supported Target Build Platforms: All Desktop, Android, IOS

Supported Engine Versions

4.27, 5.0 – 5.3