Description
Low-poly model of special agent. Suitable for games of different genre: RPG, strategy, first-person etc. There is a possibility of a small adjustment of the materials shown in the video. The character consists of several parts, some of which can be used separately. Jacket, hair, glasses, earpiece and tie can be combined arbitrarily.
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes) (UE 4)
If rigged to the Epic skeleton, IK bones are include (Yes)
Number of characters: 1
Vertex counts of characters: 24183
Number of Materials: 8
Number of Material Instances: 5
Number of Textures: 27
Texture Resolutions: 4096×4096
additional bones:
Facialbone – control of face
Jawroot – control of down jaw
Teeth_Down – control of teeth on down jaw
Tongue_01, Tongue_02, Tongue_03 – Tongue control
Eye_L, Eye_R – control of eyes
Upperjaw – control of upper jaw
Teeth_UP – control of teeth on upper jaw
The face has morphs to adjust facial expressions
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Linux: (Yes)
Documentation: No link
Important/Additional Notes: No
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3