AI Cover System

A code plugin framework to implement cover mechanics for an AI. Fully procedural and dynamic – set up it only once, and it works everywhere.

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Description

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Cover System Preview Video

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The framework can be used to implement cover mechanics for an AI. It analyzes the level geometry to generate cover information that the AI can use in its decision-making. The system is fully procedural and dynamic – no hand-placing is required. Furthermore, the system can adapt to changes in level geometry, so movable objects can be used as a cover. The build process is executed in a separate worker thread, allowing non-blocking runtime generation.

The plugin introduces a set of tools that can be used to implement cover mechanics for your AI, including new behavior tree nodes and environment queries.

The system is implemented in C++ to get the advantage of multi-threading and compact entity memory for faster performance.

AI Cover System update 1.3

Note: Update is available for UE 5.1 and UE 5.2 only.

Technical Details

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 15

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, (others not tested)

Documentation: Online PDF

Cover mechanics example project: Download Here

Important/Additional Notes:

The plugin does not provide ready-working AI – you must implement the game-specific mechanics yourself. Check the example project for basics.

Supported Engine Versions

4.27, 5.0 – 5.3