Amazing Sci-Fi 3D Radar

Self-contained, customizable 3D Radar, for Sci-Fi vehicles.

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Description

Know exactly, where your enemies are, see them all on 3D Radar! Demo Map Video

2023-JAN-06 – HotFix Update: fixed problem that vertical target “rods” on display may disappear.

Highly customizable Radar Blueprint (see Overview Map), attach it as a Child Actor to your vehicle.

IMPORTANT NOTES:

1) To avoid conflicting overlaps, one custom Collisions Object Channel is used. Please see help in gallery image.

2) Actors that need to be on Radar, needs two Actor Tags. One – “Target”, other – one of “Aircraft”, “Turret”, “Vehicle”.

3) In some simplified form, 3D Radar will be added to my existing assets “Vol.1” and “Vol.2”. If you own those, you might wait for updates for those assets. But, as mentioned – it will be in some basic form there.

You can change those tags as you wish, and, by following existing logics in Radar Blueprint, add more target classificators. Radar Blueprint is well commented. Please, see DOCS for functions, variables, setup, migration.

Custom Font used:

Sizenko Alexander, “Style-7”, LINK

Technical Details

Number of Blueprints: 3

Input: Keyboard + Mouse (mouse inverting option in runtime)

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: Google Docs

Help, chat, show-off: Discord

Also, please explore comments in Radar Blueprint. Controls are shown as help widget in demo map (H – hide/unhide)

Important/Additional Notes: REMEMBER, custom Collision Object Channel is used. Before migrating Radar to other project, it is a good idea to make such Object Channel there as well, before migrating.

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3