Description
This pack has designed to create open environments in sand and dunes. Various rock formations to block out the scene.
As the temples of old times always has boobytraps, the pack includes various of traps that will add dynamic to the game play.
Easily set up caves, dungeon corridors, rocky cliffs, dunes, abyss. Have a procedural rope bridge to cross.
Concept has this idea of alien structures of old, artificial details and blooms.
Parallax mapping is in use with power of vertex coloring on the floors for performance and unique looks.
Advance landscape master materials, including RTV.
Technical Details
Technical Details:
Interactive boobytraps, particle spawns
Spider Spawn
Sand Coverage on any applied mesh by material
Parallax Occulusion Mapping
Procedural Spline systems for chains and rope bridge
Modular architectural assets
Trimsheets
Number of Unique Meshes: 84
Collision: Yes
LODs: Custom, generally 3 on environment assets
Number of Particle Systems: 7
Number of Blueprints: 15
Number of Materials: 11
Number of Material Instances: 50
Number of Material Functions: 11
Number of Textures: 163
Texture Resolutions: Mostly 4k, 2k with power of 2 mode on
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3