Description
Videos:
Mini Guide and Tips for Ancient Statues vol 1 – Colossals
Overview: Ancient Statues vol 1 – Colossals (Legacy)
Animation Ancient Statues vol 1 – Colossals (Legacy)
More and higher resolution images on my Artstation page – www.artstation.com/amontv3 – or click here
Compatibility video ( ! Those are 3 separate packs, they are combined ONLY for this video and for a showcase reason, they are NOT sold combined ! )
(This pack contains meshes that are compatible with other projects of mine – they can share textures, for a list you can click here )
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22.10.22 – Update 2.7
What is new :
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Disclaimers:
Product contains extra bones:
Armor_B1
Armor_B2
Armor_F1
Armor_F2
Armor_L1
Armor_L2
Armor_R1
Armor_R2
c_breast_01_l
c_breast_01_r
c_breast_02_l
c_breast_02_r
Head_B_Ex1
c_cheek_inflate_l
c_cheek_inflate_r
c_cheek_smile_l
c_cheek_smile_r
c_ear_01_l
c_ear_02_l
c_ear_01_r
c_ear_02_r
c_eye_offset_l
c_eye_l
c_eye_ref_track_l
c_eyelid_corner_01_l
c_eyelid_corner_02_l
eyelid_bot_l
c_eyelid_bot_01_l
c_eyelid_bot_02_l
c_eyelid_bot_03_l
eyelid_top_l
c_eyelid_top_01_l
c_eyelid_top_02_l
c_eyelid_top_03_l
c_eye_offset_r
c_eye_r
c_eye_ref_track_r
c_eyelid_corner_01_r
c_eyelid_corner_02_r
eyelid_bot_r
c_eyelid_bot_01_r
c_eyelid_bot_02_r
c_eyelid_bot_03_r
eyelid_top_r
c_eyelid_top_01_r
c_eyelid_top_02_r
c_eyelid_top_03_r
c_eyebrow_full_l
c_eyebrow_01_end_l
c_eyebrow_01_l
c_eyebrow_02_l
c_eyebrow_03_l
c_eyebrow_full_r
c_eyebrow_01_end_r
c_eyebrow_01_r
c_eyebrow_02_r
c_eyebrow_03_r
c_jawbone_x
c_chin_01_x
c_chin_02_x
c_lips_bot_x
c_lips_bot_01_l
c_lips_bot_01_r
c_lips_bot_l
c_lips_bot_r
c_teeth_bot_x
c_teeth_bot_l
c_teeth_bot_r
tong_01_x
tong_02_x
tong_03_x
c_lips_smile_l
c_lips_smile_r
c_lips_top_x
c_lips_top_01_l
c_lips_top_01_r
c_lips_top_l
c_lips_top_r
c_nose_01_x
c_nose_02_x
c_nose_03_x
c_teeth_top_x
c_teeth_top_l
c_teeth_top_r
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This is my first complete and animated character, it took me quite some time, but it is done and I am quite happy with the results, and very proud especially after all I had to deal with. I think I outdid my self considering my previous levels of knowledge, I also did a few unnecessary things like 70 (as of now the number is 93) animations and a couple blendspaces, but I wanted to see my character come to life and I wanted to see how my animations will look in action, after all this is my first and I wanted to be special (and mostly to see what didn’t work or looked as planned and fix it).
The idea for this character came from my other project I am working, which is a modular ancient kingdom with Aztec, sci-fi, forgotten temple, alien, old gods themes and why trying to make that I got to this statue. I am quite happy with the fact that when you play with the coloring the theme can go from ancient Aztec to Egyptian.
Now I do intend to do more and a bit more complex after I am done with this one. I do have plans also for something a bit different – the Aztec god Kukulkan and eventually release an environment asset – the modular ancient kingdom.
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Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 93 (71 animations + 22 variations with small changes )
Animation types (1 Root Motion/ 92 In-place):
Number of characters: 16 Skeleton Meshes
Vertex counts of characters: for the modular parts – from 1108 to 13 206; combined meshed (non modular) – 27 331
Number of Materials: 3
Number of Material Instances: 32
Number of Textures: 18
Texture Resolutions: 4096; 1024; 2048
Supported Development Platforms:
Windows: (Yes)
Documentation: guide video above
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3