Ancient Temple Ruins – Mountains Environment

Mountains Ancient Temple which remains adventure games and films. Almost 300 assets give you a variety of outdoor environments and full dungeons secret chambers possibilities.

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Description

Watch Flythrough (before updates)

Watch Walkthrough (before updates)

Watch Update 1

Discord: JOIN (news, live support, feedback, demos, and gifts) FAQ: CHECK Documentation: CHECK Download:

Standard lighting pipeline: DEMO_4_25,

Lumen + Nanite: DEMO_5_1

✅UPDATE 2

-blueprint prefabs for building structures

-roofs models

-nanite and lumen support for 5.1+

✅UPDATE 1

-new night lighting scenario

-few additional assets like candles and fireflies

Mountains Ancient Temple based on photogrammetry content could give you a realistic, believable world. But you can always crank it up to a more fantasy style with a proper lighting setup. This example you can find on our demo map. Immersive and atmospheric level and dungeons environment is what brings fantasy games to the next level. The map is huge and contains a few different samples join in one long walkthrough. It’s the biggest map we did. We hope it will be useful for you.

And like always remember after every >>> 10 reviews <<< we will make a free update. Write in your review what you want Hurry – we only wait until June 2023.

Check our other products here based on scans: Unreal Marketplace. And find out more information about us HERE

Main meshes:

Effects:

Sounds:

All foliage, sounds, and effects on the walkthrough are included. Waterfall, river, fireplaces, and clothes are just a few of many effects with could empower your scenes.

Technical Details

Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.

Number of Unique Meshes: ~230+80 variations

Collision: Yes – mostly custom and some simple box just generated

Vertex Count: Most of 400-10 000 tris

LODs: Yes – mostly generated

Number of Materials and Material Instances: 313

Materials have just a few base materials to control the whole map in one place. It will be useful to merge materials with your one project if needed. To save memory, we used roughness from albedo and used that extra memory space to better resolution of other textures.

Number of Textures: 411

Texture Resolutions:

Supported Development Platforms: Desktop, VR

Windows: (Yes)

Nanite/Lumen for UE5: [Yes for 5.1+]

Important/Additional Notes:

For Sky-textures we used great CC0 free textures from PolyHaven: link

If you need any help or additional information please write to us at scansfactory@gmail.com

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3