Description
This plugin includes some IKRig solvers, which can be used in IK Rig assets.
These solvers are useful when using an IK Retargeter asset in the Unreal Editor to convert two-handed weapon animations for other skeleton animations. And fix up the location error of ik bones when retargeting.
Useful for animation retargeting.
Convert animations to any other skeleton.
Such as converting Mixamo animations to UE5 skeleton.
How to use UE5 IK Rig and IK Retargeter, see:
https://docs.unrealengine.com/5.2/en-US/ik-rig-animation-retargeting-in-unreal-engine/
Technical Details
Calculate the perfect two-hand goals transform.
Copy transform of one bone to another bone.
Offset bone transform.
Format root motion info.
Set ik bone transforms to the correct value.
Fix up the location error of ik bones when retargeting.
Code Modules:
AnimRetargetMagic [Runtime]
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Win64
AnimRetargetMagicEditor [Editor]
Number of Blueprints: 0
Number of C++ Classes: 6
Network Replicated: No
Supported Development Platforms: Win64
Releases:
v1.1.0
New setting ‘Left Hand Goal Retarget Blend’ for Magic THIK Goal Solver. This is the blend settings for the left-hand IK goal. It can give you a way to control the strength of Magic THIK Goal Solver at runtime, using animation curves. See document or demo.
Document Link:
https://1drv.ms/b/s!Alt4FyNdQPx_gaxLYZp47XJBcuRIFw
Project Example:
https://1drv.ms/u/s!Alt4FyNdQPx_gawq-2tRl1kc4u9c2g
YouTube:
About this example project:
All the source animations are downloaded from the Mixamo website.
Sword mesh is from the Free Fantasy Weapon Sample Pack.
Supported Engine Versions
5.2 – 5.3