Animate – Curve-Driven Animations

Animate anything using Vector Curves! Create curves, assign them and run animations within minutes !

Category:
Tags: , , , , , , , , , , , , , ,

Description

Made With Animate: Watch on YouTube!

Installation & Quick-Start: Read the guide!

Ideas & Feature Requests: Check our platform to submit ideas, report bugs & see all our announcements!

Roadmap: Click here to open the roadmap to check what we work on!

️ Changelog: Click here to open the changelog!

Documentation: Click here to open the Documentation!

Discord: Click here to join the Discord!

____________________

Creating and managing timelines for individual actors is annoying. They’re deep in code, hard to organize and require lots of manual work to copy similar functionality across multiple actors.

That’s why we created Animate! Animate makes it easy to quickly animate any Actor and any property of it in your scene and rapidly adjust & update curves to figure out perfect animations for your project.

Animate is a simple yet powerful plugin for Vector-curve-driven animations. Create one or more Vector Curves using the built-in editor, plug it to a mesh, door or anything else and run the animation! Create deeper and more dynamic environments or enrich your existing blueprints with more natural movement by adding Animate to it!

Incredibly powerful. Animate ships with various examples that you can instantly use or swap out for your own meshes! For more advanced and bigger ideas you can create custom Animate components and use the animation data however you wish! The built-in events also allow other blueprints and actors to get notice on when animations start, update and end!

We know how it feels like when an asset isn’t what you expected.

If you buy Animate and don’t fall in love with it within a week, we’ll give you a complete refund!

Got a Question? Want to know something before purchasing?

Join our Discord! Or send us an e-mail to support@regensturm.com. We’re happy to help!

Technical Details

Features

Animate Value Source:

Animate Value Interpreter:

The Value Interpreter listens to the events provided by the Value Source and then implements custom behavior to make use of the value provided by the Value Source.

The implemented behavior can be fully customized. Example implementations include:

Code Modules:

Number of Blueprints: 14

Number of C++ Classes: 7

Network Replicated: Yes

Supported Development Platforms: Windows, macOS

Supported Target Build Platforms: Windows, macOS (Do you need additional targets? Please send us an email via support@regensturm.com)

Documentation: https://rgn.st/animatedocs

Supported Engine Versions

5.0 – 5.3