Description
The Animation Actor System allows easily and safely spawning actors and meshes directly from within animation assets.
Using a custom AnimNotifyState you can either spawn actors you have already set up or dynamically create new actors by setting what meshes to use.
No need to manage spawned actors using latent nodes, macros and tracking lifetime, once the NotifyState is over, they’re gone.
Completely written in C++ and without ticking for optimal performance.
Easily extendable in Blueprints or C++.
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 6
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, but should work on most others.
Documentation: GitHub Documentation
Supported Engine Versions
4.27, 5.0 – 5.3