Description
The main references to create Anime Toon Shading were “Gravity Rush” and “Dragon Ball FighterZ” so if you want to achieve this kind of feeling with dynamic cartoon lighting in your game, then this package will be a perfect starter for you.
Anime Toon Shading is a post-process independent approach to cartoon style effect, which means it uses a geometry-based shading model that allows customizing every character on the scene to specific lighting conditions and works perfectly in the forward rendering mode.
Technical Details
Number of Master Materials: 4 (Lit, Unlit, Shell, Icon)
Number of Material Instances: 15 Examples
Number of Textures: 5 (2-16×256, 1-16×128, 5-256×256)
Number of Blueprints: 7, 1 interface
Intended Platform: Windows
Documentation Included: Yes
Supported Development Platforms: All
Supported Target Build Platforms: Windows
The Paragon character in the Product Gallery is not included in the pack. All content in the Demo folder is for demonstrational purposes only.
Ready for your requests. Remember that your positive rating and comments are my fuel for the next update.
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3