Description
Unique scanned fragments of abandoned architecture, optimized for integration into your project.
Each static mesh is made of plain material with 3 or 4 pbr textures in 8k resolution.
All static meshes have custom collisions and LODs of three pieces.
The pack is designed to be used with fully dynamic lighting. Automatically generated lighting maps leave much to be desired and have small artifacts when baking static lighting.
The assets were tested in version 4.26.1 of the engine, but I think that there should be no problems with integration into other versions.
The tile texture on the ground is taken from Unreal Engine content for demonstration purposes. The last 5 images in the gallery show a scene from Unreal Engine 5 with Lumen global illumination technology.
Also, the project was tested in the 5 version of early access with Lumen global illumination technology, in my opinion, it looks cool !!
You can watch short demo videos in both version 4.26.1 and 5.0 using the links below.
Architecture_pack_UE_4.26_Demo
Architecture_pack_UE_5_E.A._Demo
Support, as well as any questions regarding the product – zhuchenkosergei@mail.ru
Technical Details
Number of Unique Meshes: 11
Collision: Yes, custom
Polygon Count:
SM_Cantilever: LOD0 – 27 503 tris, LOD1 – 13 034, LOD2 – 4 153, LOD3 – 1 205
SM_Column: LOD0 – 22 799 tris, LOD1 – 10 426, LOD2 – 5 028, LOD3 – 2 040
SM_Stairs_1: LOD0 – 156 501 tris, LOD1 – 72 292, LOD2 – 39 395, LOD3 – 8 444
SM_Stairs_2: LOD0 – 94 771 tris, LOD1 – 31 974, LOD2 – 19 792, LOD3 – 3 969
SM_Stone_Plate: LOD0 – 25 342 tris, LOD1 – 7 941, LOD2 – 4 543, LOD3 – 1 927
SM_Wall_1: LOD0 – 60 711 tris, LOD1 – 30 210, LOD2 – 13 365, LOD3 – 3 001
SM_Wall_2: LOD0 – 86 185 tris, LOD1 – 20 381, LOD2 – 10 210, LOD3 – 4 948
SM_Wall_3: LOD0 – 64 162 tris, LOD1 – 27 995, LOD2 – 13 971, LOD3 – 7 105
SM_Stones: LOD0 – 56 339 tris, LOD1 – 26 013, LOD2 – 15 934, LOD3 – 7 728
SM_Arch: LOD0 – 95 479 tris, LOD1 – 43 600, LOD2 – 23 181, LOD3 – 7 009
SM_Column_Small: LOD0 – 21 472 tris, LOD1 – 10 436, LOD2 – 5 987, LOD3 – 1 737
LODs: Yes, custom
Number of Materials: 2
Number of Material Instances: 11
Number of Textures: 34 (11×3(AO, BaseColor + Roughness, Normal + Specular + Height)+1 Opacity)
Texture Resolutions: 8192 x 8192
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3