Asphalt Materials. Part 01

Asphalt materials with procedural snow cover and wet puddles

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Description

Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Various materials of clean and old asphalt with cracks.

Note: Adaptive tessellation in version 5.3 is created through nanites.

Universal material for different seasons. It is easy to cover flat areas with snow or add a layer of snow to the cavity. Still add large puddles to horizontal surfaces or general wetness.

Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity. As well as convenient settings for snow and puddles (see video example).

All settings can be changed in the “Details” tab of each Material Instance.

Excellent filling for street exteriors, sidewalks and parking lots.

Technical Details

preview video with examples of settings: https://youtu.be/IBXIw7fRHig

Texture maps

Number of Unique Materials and Material Instances: 1 master and 6 instances

Number of Textures: 32

Texture Resolutions: 4096x4096px (2048×2048 for height), 8192x8192px (4096×4096 for height) 1024x1024px for snow.

Supported Development Platforms: Windows

Supported Engine Versions

5.3