Description
the LOD are available for vertex LOD and Texture LOD, the static mesh use custom made Collision, optimized and ready to use.
mesh list :
LOD data : (skeletal mesh)
2. Gate :
3. Wall :
4. Watchtower :
Video / documentation : here
note : LOD already implemented.
note 2 : static mesh are capable to use light mass.
fell free to ask question
Technical Details
Physics : Custom made (static mesh only)
Props scaled to Epic skeleton: yes
Texture Size : 2k – 128 (except ladder)
Collision: yes (custom for static mesh only)(skeletal mesh are auto generated complex collision)
Vertex Count: varied
LODs: 5 step
Number of Meshes: 4 (static) 4 (Skeletal) 1(size reference)
Number of Materials and Material Instances: 35
Number of Textures: 108
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.3