Description
Automated randomly arranged parallax window material, applicable to movies, architectural visualizations, games and other projects. Using a single material instance can achieve window effects for multiple buildings, balancing quality and resource consumption, saving work and performance in making interior rooms.
Video:https://youtu.be/lnJCc7nKo4Q
Tutorial:https://youtu.be/hnN3bSWfs-0
Tutorial2:https://youtu.be/x6-SgYmUTBM
6-9-2023 Update: Updated the random algorithm to prevent random anomalies caused by coordinates being too far from the origin.
Technical Details
Technical Details:
Number of Unique Materials and Material Instances: 11
Number of Textures: 32
Texture Resolutions: 4096×2048 Cubemaps. 4096×4096/4096×2048 Interior Textures. Other texture range from 512 – 2048.
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes:
The automatic random function can automatically transform random effects based on world positions. This function requires a specific UV distribution to be created in the DCC application: each window occupies a 0-1 UV space, and the UV cannot be repeated, that is, horizontally arranged windows are distributed in U direction 0-1, 1-2, 2-3, etc., and vertically arranged windows are distributed in V direction 0-1, 1-2, 2-3, etc.
Through this method, a large number of building windows can be represented with one parallax map and one material instance, saving resource consumption.
Supported Engine Versions
4.27, 5.0 – 5.3