Automatic Parallax Window Material

The automated randomized parallax window material can represent a large number of building windows with just one parallax texture and a material instance, thus saving resources.

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Description

Automated randomly arranged parallax window material, applicable to movies, architectural visualizations, games and other projects. Using a single material instance can achieve window effects for multiple buildings, balancing quality and resource consumption, saving work and performance in making interior rooms.

Video:https://youtu.be/lnJCc7nKo4Q

Tutorial:https://youtu.be/hnN3bSWfs-0

Tutorial2:https://youtu.be/x6-SgYmUTBM

6-9-2023 Update: Updated the random algorithm to prevent random anomalies caused by coordinates being too far from the origin.

Technical Details

Technical Details:

Number of Unique Materials and Material Instances: 11

Number of Textures: 32

Texture Resolutions: 4096×2048 Cubemaps. 4096×4096/4096×2048 Interior Textures. Other texture range from 512 – 2048.

 

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

 

Important/Additional Notes:

The automatic random function can automatically transform random effects based on world positions. This function requires a specific UV distribution to be created in the DCC application: each window occupies a 0-1 UV space, and the UV cannot be repeated, that is, horizontally arranged windows are distributed in U direction 0-1, 1-2, 2-3, etc., and vertically arranged windows are distributed in V direction 0-1, 1-2, 2-3, etc.

 

Through this method, a large number of building windows can be represented with one parallax map and one material instance, saving resource consumption.

Supported Engine Versions

4.27, 5.0 – 5.3