Automatic Turning Camera

Are you creating a game where handling your camera by the player isn’t necessary and want to make easier to use controls? Use this package with fully automatic camera turning and slope adjustment.

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Description

Discord Join the Hyper Game-dev Discord

Demo Try it out!

Video ▶ To view the product

Made by Eric from Hyper!

Modular Check out other compatible assets

Need more simple controls? Are you creating a game where you handling your camera by the player isn’t necessary and want to make easier to use controls? Use this package with fully automatic camera turning and slope adjustment.

The package includes two examples characters:

This package is especially perfect for your rolling ball game. Rolling ball games are mostly simple of nature and probably for e.g. mobile games. You don’t want the player to be needing to rotate the camera itself. Therefore you can use this template.

It also works with a third person character.

Quality first:

The best and nothing less. Our core principles keep our assets the top of what’s available.

Where possible:

– Complete and flexible, we include most common use-cases in our products.

– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.

– Flawless integrations.

– Blueprint only, so we keep it accessible for you and your complete team.

– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.

– Production-ready.

Technical Details

Number of Blueprints: 2

Supported Platforms:

Windows. It is assumed that it works fine on all platforms.

Support, community & Documentation :

Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.

The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.

All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3