Description
15 cars with very optimized geometry.
They look good with only 1.3-2.4k vertices and one material.
Best for background shots and mobile games, but detailed enough to be used in simple racing game.
Cars included:
Bus
Cargo Van
Crossover
Hatchback 1
Hatchback 2
Luxury Car
Minivan
Muscle Car
Pickup
Sedan 1
Sedan 2
Sports Sedan
Sportscar
Station Wagon
SUV
Each car comes with:
Static Mesh
Skeletal Mesh
Drivable Blueprint
Also included:
Parking blueprint
Bus parking child blueprint
Technical Details
Number of Unique Meshes: 34 (15 static, 15 skeletal, 4 registration plates)
Collision: Custom collision
Vertex Count: 1300 – 2400
LODs: LOD0 to LOD3
Number of Materials and Material Instances: 21
Number of Textures: 68
Texture Resolutions:
1024 (cars), 2048 (bus), 512 (light beam), 256 (markings, plates)
Nanite support.
To add vehicle to your project, map Input Axes (MoveForward, MoveRight, LookUp, LookRight).
In UE5 enable ChaosVehiclePlugin
Update 02/2021: Added Street Parking mode
Update 06/2021: Minor fix (random rotation)
Update 04/2022: Better random colors
Update 12/2022: randomization upgrade: randomization happens only when you click Randomize, not while dragging or updating actor
How to migrate car to your project
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3