Barbarian Hargold

3D model of brutal Barbarian Hargold. Rigged to Epic Skeleton with additional bones, Apple blendshapes. Completely modular, body without clothes is included. Clothing Simulation.

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Description

*** Add blendshapes to UE 5.1 , problem fixed! ***

Social Links: ArtStation | Instagram | YouTube | Linktr.ee – (all other links here)

Video presentation: https://www.youtube.com/watch?v=Qy0yowQbByg

If you need help with model, please contact me at [ zeroart3d@gmail.com ].

Please leave a question (or review!)

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Rig: Character rigged to UE4 Mannequin skeleton. With some additional bones you can use physics simulations to different parts. Additional bones – [ eye_l, eye_r, belt_1, belt_2, Leather_1, Leather_2, Bag_1, Bag_2 ].

Test character in – ALSv4, 3rd person standard animations, Close Combat: Swordsman.

Blendshapes: Apple LiveLink blendshapes. Tested with LiveLink app.

Modular: All parts of clothing are separated. The body has modular parts [face, beard, eyes, arms, hands, torso, legs, sole]

ID maps – You can customize your character using Id maps. You can add drawings on the face and body, change their color and combine with each other. Also you can change hair,beard, eye and skin colors.

Texture maps: PBR – BaseColor, Normal, ORM, MatID, Opacity.

You can easily reduce texture size.

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: retarget

Number of characters: 1

Vertex counts of characters: verts – 82035, tris – 130928, faces – 81652

Number of Materials and Material Instances: 30

Number of Textures: 79

Texture Resolutions: 4096×4096

Supported Development Platforms: PC

Documentation: no

Important/Additional Notes: no

Supported Engine Versions

4.21 – 4.27, 5.0 – 5.3