Description
This fully Blueprint based project is ment as a base for either quick prototyping, building your game on top of it or adding functionality to an already existing project. Assets are purposefully kept simpe to not bloat the project and are meant to be used as parent classes for your own Assets.
This Template contains common functionalities like selecting what to build via the build menu, checking if sufficient resources are available, and placing buildings with a color coded preview either in third person or bird’s eye view. During placement, collisions and overlaps with other actors are checked and communicated through color coded materials. The building process is visualised by a yellow colored preview of the building and a status bar. After building is finished, producers can be connected with cable actors, which snap to dedicated connection points. Resources are being distributed among all producers from a very basic global resource inventory.
Power distribution is managed by custom grid actors. They are created, when at least two producers are connected via a cable actor and none of them is part of an existing grid. Every time a new connection is made or seperated, the connected grid gets updated and, depending on the situation, either destroyed or merged with another grid, if necessary.
All Blueprints are extensively commented and explained in detail in the 33 page long Documentation, with corresponding naming and numbering inside the Blueprints themselves for easy navigation and cross referencing.
The Documentation also contains a hand full of step-by-step guides to help understand and expand the system or even integrate it into an existing project.
Technical Details
Number of Blueprints: 21
Input: Keyboard, Mouse
Supported Development Platforms:
Windows: Yes
Mac: Not Tested
Documentation: https://drive.google.com/file/d/1nPUIO19zwrnzEsIyTuOW2IknApNqfqke/view?usp=sharing
Important/Additional Notes: Build for Version 5.1.1, but successfully tested with 5.2 and 5.3. Feel free to take a look at the Documentation before purchase.
Supported Engine Versions
5.1 – 5.3