Description
CREATION
The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018
The Baseball Batter topology is made up of quads and triangles as follows:
– Player: 11378 polys, 22580 tris, 11856 verts
– Helmet: 654 polys, 1298 tris, 643 verts
– Baseball Bat: 672 polys, 1344 tris, 674 verts
– Baseball Ball: 800 polys, 1584 tris, 794 verts
MATERIALS AND TEXTURES
Textures are from 512x512px to 2048x2048px
All textures are in TGA format
RIGGING AND ANIMATIONS
The models have been rigged with 3D Studio Max Biped with additional bones for the face (Eyebrorws, Eyelids, Eyes, Mouth, Jaw)
The package includes 9 animations:
– Hit Ball
– Idle
– Missing Ball
– Prepare To Batting
– Running
– Running Jump
– Slide
– Walking with Baseball Bat
– Walking withous Baseball Bat
and T-pose
The animations are in place
The animations has been crafted (no motion capture)
Technical Details
– Baseball Batter T-pose
– Map: Overview
– SSS Profile
Scaled To Epic Skeleton: Yes
Rigged: Yes
Rigged To Epic Skeleton: No
Compatible With MetaHuman: No
Animated: Yes
Geometry: Quads/Tris
Textures: Yes
– Diffuse, Normal, Roughness, Textures Layers and Masks (RGBa channels)
Material: Yes
– 9 Material Parent (Baseball, Baseball Bat, Clothes, Corneas, Eyes, Floor, Helmet, Skin, Sphere)
– 7 Material Instances (Baseball, Baseball Bat, Clothes, Corneas, Eyes, Helmet, Skin)
– 11 Material Function (Color Skin, Cotton, Fabric, Leather, Metal, New Color, Plastic, Shading, Sponge, Twenty Layer Blend, Wood)
Supported Engine Versions
5.3