Baseball Batter Animated

Baseball Batter Animated 3D model

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Description

CREATION

The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018

The Baseball Batter topology is made up of quads and triangles as follows:

– Player: 11378 polys, 22580 tris, 11856 verts

– Helmet: 654 polys, 1298 tris, 643 verts

– Baseball Bat: 672 polys, 1344 tris, 674 verts

– Baseball Ball: 800 polys, 1584 tris, 794 verts

MATERIALS AND TEXTURES

Textures are from 512x512px to 2048x2048px

All textures are in TGA format

RIGGING AND ANIMATIONS

The models have been rigged with 3D Studio Max Biped with additional bones for the face (Eyebrorws, Eyelids, Eyes, Mouth, Jaw)

The package includes 9 animations:

– Hit Ball

– Idle

– Missing Ball

– Prepare To Batting

– Running

– Running Jump

– Slide

– Walking with Baseball Bat

– Walking withous Baseball Bat

and T-pose

The animations are in place

The animations has been crafted (no motion capture)

Technical Details

– Baseball Batter T-pose

– Map: Overview

– SSS Profile

Scaled To Epic Skeleton: Yes

Rigged: Yes

Rigged To Epic Skeleton: No

Compatible With MetaHuman: No

Animated: Yes

Geometry: Quads/Tris

Textures: Yes

– Diffuse, Normal, Roughness, Textures Layers and Masks (RGBa channels)

Material: Yes

– 9 Material Parent (Baseball, Baseball Bat, Clothes, Corneas, Eyes, Floor, Helmet, Skin, Sphere)

– 7 Material Instances (Baseball, Baseball Bat, Clothes, Corneas, Eyes, Helmet, Skin)

– 11 Material Function (Color Skin, Cotton, Fabric, Leather, Metal, New Color, Plastic, Shading, Sponge, Twenty Layer Blend, Wood)

Supported Engine Versions

5.3