Baseball Pitcher Animated

Baseball Pitcher Animated 3D Model

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Description

CREATION

The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018

The scene used in the overview map is the Unreal Engine model of the “Automative, Product Design and Manufacturing” category, modified in our settings to improve the model

The Baseball Pitcher topology is made up of quads and triangles as follows:

– Player: 11316 polys, 22456 tris, 11794 verts

– Cap: 1324 polys, 2600 tris, 1419 verts

– Mitt: 1622 polys, 3244 tris, 1837 verts

– Baseball Ball: 800 polys, 1584 tris, 794 verts

MATERIALS AND TEXTURES

Textures are from 512x512px to 2048x2048px

All textures are in TGA format

RIGGING AND ANIMATIONS

The models have been rigged with 3D Studio Max Biped with additional bones for the face (Eyebrows, Eyelids, Eyes, Mouth, Jaw)

The package includes 13 animations:

– Catching The Ball

– Catching The Ball while Walking

– Idle

– Idle to Throwing

– Running

– Running Jump

– Runnning to Walking without Ball

– Throwing

– Throwing to Walking without Ball

– Walking with Ball

– Walking with Ball to Idle

– Walking without Ball

– Walking without Ball to Running

and T-pose

The animations are in place

The animations has been crafted (no motion capture)

Technical Details

– Baseball Pitcher T-pose

– Map: Overview

– SSS Profile

Scaled To Epic Skeleton: Yes

Rigged: Yes

Rigged To Epic Skeleton: No

Compatible With MetaHuman: No

Animated: Yes

Geometry: Quads/Tris

Textures: Yes

-Diffuse, Normal, Roughness, Textures Layers and Masks (RGBa channels)

Material: Yes

– 9 Material Parent (Baseball, Cap, Clothes, Corneas, Eyes, Floor, Mitt, Skin, Sphere)

– 7 Material Instances (Baseball, Cap, Clothes, Corneas, Eyes, Mitt, Skin)

– 11 Material Function (Checkers, Color Skin, Cotton, Denim, Fabric, Leather, Metal, New Color, Plastic, Shading, Twenty Layer Blend, Wood)

Supported Engine Versions

5.3