Description
CREATION
The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018
The scene used in the overview map is the Unreal Engine model of the “Automative, Product Design and Manufacturing” category, modified in our settings to improve the model
The Baseball Pitcher topology is made up of quads and triangles as follows:
– Player: 11316 polys, 22456 tris, 11794 verts
– Cap: 1324 polys, 2600 tris, 1419 verts
– Mitt: 1622 polys, 3244 tris, 1837 verts
– Baseball Ball: 800 polys, 1584 tris, 794 verts
MATERIALS AND TEXTURES
Textures are from 512x512px to 2048x2048px
All textures are in TGA format
RIGGING AND ANIMATIONS
The models have been rigged with 3D Studio Max Biped with additional bones for the face (Eyebrows, Eyelids, Eyes, Mouth, Jaw)
The package includes 13 animations:
– Catching The Ball
– Catching The Ball while Walking
– Idle
– Idle to Throwing
– Running
– Running Jump
– Runnning to Walking without Ball
– Throwing
– Throwing to Walking without Ball
– Walking with Ball
– Walking with Ball to Idle
– Walking without Ball
– Walking without Ball to Running
and T-pose
The animations are in place
The animations has been crafted (no motion capture)
Technical Details
– Baseball Pitcher T-pose
– Map: Overview
– SSS Profile
Scaled To Epic Skeleton: Yes
Rigged: Yes
Rigged To Epic Skeleton: No
Compatible With MetaHuman: No
Animated: Yes
Geometry: Quads/Tris
Textures: Yes
-Diffuse, Normal, Roughness, Textures Layers and Masks (RGBa channels)
Material: Yes
– 9 Material Parent (Baseball, Cap, Clothes, Corneas, Eyes, Floor, Mitt, Skin, Sphere)
– 7 Material Instances (Baseball, Cap, Clothes, Corneas, Eyes, Mitt, Skin)
– 11 Material Function (Checkers, Color Skin, Cotton, Denim, Fabric, Leather, Metal, New Color, Plastic, Shading, Twenty Layer Blend, Wood)
Supported Engine Versions
5.3