Basic Locomotion System (REPLICATED)

BLS 1.0 (Metahuman Support)

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Description

Video Preview: https://www.youtube.com/watch?v=1ouk8iF-ZNU

Video Preview (City Crowd Sample): https://youtu.be/iNVvzcWecjI

Metahuman Integration: https://youtu.be/iTD8Fjumjis?si=1mPvbADEYeDFSirR

Full Breakdown: https://www.youtube.com/playlist?list=PL2gceESpdf6liAOOGX2BdqP4U0g55F2S-

Documentation: https://drive.google.com/file/d/1TOXs94kZz961IfM6MWhQSqpLF4Ah5Mcz/view?usp=sharing

Use Custom Animations: https://iili.io/J3LKAes.png

This locomotion system was made from scratch using lyra animations for the UE5 Skeleton.

It’s meant to be used as a Third Person Template since it has very simple implementations and provides a very good base for game development.

Hope you like it!

Technical Details

Content:

Network Replicated:

Supported Development Platforms:

IMPORTANT NOTES:

UE 5.0 has a bug using blendmasks which makes the overlay states not working when the project opens for the first time.

To solve this issue just open the ThirdPersonCharacter, Compile, Save, and everything will be working. This is not my fault sorry, the problem was already reported to Epic.

Epic Report: https://forums.unrealengine.com/t/something-problematic-with-the-blend-mask-and-the-animation-blueprint/616206/8

Supported Engine Versions

5.0 – 5.3