Basic Stealth System

Blueprint allowing actors to respond to events to turn invisible, replaced by a tell-tale shimmer.

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Description

Preview: https://www.youtube.com/watch?v=gge1lTBZrXw

Stealth any actor by attaching the Scene Component blueprint, replacing the original actor with a tell-tale shimmer. Customizable colors, timers, glow intensities, distortion amounts, and more! Easily customize effects with the included material functions or create your own by swapping out textures. Now supporting multiple meshes per Stealth Component. Multiplayer support thanks to Necro_ABK.

Please note, at this time it is best to create this in a new project and then migrate it to your existing project as not to override your current project settings!

Technical Details

Number of Blueprints: 1

List of

• Activate Stealth Field

• Deactivate Stealth Field

• Toggle Stealth Field (Activates or Deactivates based on current state)

• Break Stealth Field (Kills the stealth field regardless of current state)

• Damage Stealth Field (Makes the actor more visible until it breaks the stealth field)

• Configurable texture based stealth effects

• Easily configurable colors, distortion amounts, time to stealth, and glow while activating or deactivating stealth

Texture Size:

256×256 BSS_Gradient1

512×512 BSS_Noise1

512×512 BSS_Noise2

512×512 BSS_Noise3

Number of Materials and Material Instances:

4 Materials

6 Material Functions

3 Material Instances

Number of Textures: 4

Intended Platform: PC/Console

Platforms Tested: Windows

Documentation: Coming Soon until then, follow this guide for basic asset hook up https://youtu.be/B-tIMD4n8rA

Supported Engine Versions

4.9 – 4.27, 5.0 – 5.3