Description
3D models of beach boys in swim trunks with many customization options! ARKit blendshapes, UE5 Epic Skeleton rig, and many color options. They are a perfect addition to the beach girls.
Support me on Patreon and claim discounts: https://www.patreon.com/idafaber
Social Links: ArtStation | Instagram | YouTube | LinkedIn
Key Features
Low-poly
Fully Rigged
Many outfits and hairstyles
Apple Blendshapes
Easy Color Change
3 Unique Necklace Pieces + Glasses
3 Unique Swim Trunks Meshes + 15 Unique Textures
1 Unique Shirt Mesh + 15 Unique Textures
2 Unique Shoes Meshes + 2 Unique Textures
2 Unique Head Meshes + 3 Unique Makeup Textures + 2 Skin Tones
4 Unique Hair Meshes + 7 Color Textures (White is included so you can make any color)
This asset is part of the Beach Bundle: Boys and Girls
Beach Boy 01
️ Faces 38135 ❎ Tris 73131 ✳️ Verts 51393
Beach Boy 02
️ Faces 45406 ❎ Tris 87249 ✳️ Verts 52077
Beach Boy 03
️ Faces 23289 ❎ Tris 43452 ✳️ Verts 23861
Beach Boy 04
️ Faces 45376 ❎ Tris 87624 ✳️ Verts 52919
Beach Boy 05
️ Faces 45301 ❎ Tris 87039 ✳️ Verts 55523
⚙️ [UE5]
This Character rig is based on the UE5 Manny Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Epic Skeleton one, the only difference is the hand position. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Epic Skeleton can be found here: https://docs.google.com/document/d/1j9GGVNOhUdGCaw3AuenoITbJU1kKuLVdXVEjNrYy1No/edit?usp=sharing
Even though the model has the UE5 Manny Mannequin, the character works perfectly with animations rigged to the UE4 skeleton.
Character’s Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations (both UE4 and UE5)
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Perfectly calibrated 51 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Additional body morphs allow you to regulate body size (thin/thick).
The model is completely modular, you can remove or add any part you want.
Please note that:
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Props are not included (surfboard and ice cream)
⚡️
⚔️ Material ID Maps for
Skin
Eyes
Hair
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
12 Texture sets – Body, Head, Trunks x3, Shirt, Shoes, Accessories, Teeth, Hair, Eyes, Lashes
Textures are packed for better optimization
⚔️ Unreal Engine Project
Supported version: 4.19+
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master / Leader Pose Component are included
Wind Simulation for Hair!
Blueprints are not included
Q: Need help with the model, how to contact you?
A: The best way to contact me is through e-mail idafaber3d@gmail.com. Expect an answer in 1-3 working days.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: Are clothes from other models compatible?
A: Not yet, but there will be more male releases coming with this body shape
Q: If I switch to another engine, do I have to re-purchase the asset?
A: No, you don’t have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days. As a quick alternative, you may also leave a question (or review!) on the product page, containing your e-mail address.
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I’m unavailable for any kind of commission.
Thank you ~
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 5
Vertex counts of characters:
Beach Boy 01
️ Faces 38135 ❎ Tris 73131 ✳️ Verts 51393
Beach Boy 02
️ Faces 45406 ❎ Tris 87249 ✳️ Verts 52077
Beach Boy 03
️ Faces 23289 ❎ Tris 43452 ✳️ Verts 23861
Beach Boy 04
️ Faces 45376 ❎ Tris 87624 ✳️ Verts 52919
Beach Boy 05
️ Faces 45301 ❎ Tris 87039 ✳️ Verts 55523
Number of Materials and Material Instances: 116
Number of Textures: 165
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1j9GGVNOhUdGCaw3AuenoITbJU1kKuLVdXVEjNrYy1No/edit?usp=sharing
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3