Beach Girls

3D models of cute girls in swimsuits with many customization options! Rigged to Epic Skeleton with additional bones, Apple blendshapes. Completely modular, body without clothes is included. Wind simulation for hair.

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Description

VIDEO PREVIEW: https://youtu.be/cMBDzmI0jUk

Support me on Patreon and claim discounts: https://www.patreon.com/idafaber

Social Links: ArtStation | Instagram | YouTube | LinkedIn 

Key Features

Low-poly

Fully Rigged

Many outfits and hairstyles

Apple Blendshapes

Easy Color Change

7 Unique Jewelry Pieces

3 Unique Swimsuit Meshes + 15 Unique Textures

3 Unique Bikini Set Meshes + 15 Unique Textures

2 Unique Shoes Meshes + 2 Unique Textures

2 Unique Head Meshes + 5 Unique Makeup Textures + 2 Skin Tones

7 Modular Hair Pieces + 6 Colour Textures (White is included so you can make any color)

This asset is part of the Beach Bundle: Boys and Girls

Beach Girl 01

️ Faces 42744 ❎ Tris 82330 ✳️ Verts 44613

Beach Girl 02

️ Faces 46244 ❎ Tris 88784 ✳️ Verts 49676

Beach Girl 03

️ Faces 54708 ❎ Tris 97324 ✳️ Verts 54708

Beach Girl 04

️ Faces 34748 ❎ Tris 66132 ✳️ Verts 37112

Beach Girl 05

️ Faces 45802 ❎ Tris 83170 ✳️ Verts 48134

Beach Girl 06

️ Faces 39912 ❎ Tris 76154 ✳️ Verts 43269

⚙️

This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Epic Skeleton: breast_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r, hair_ponytail_01-07, hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid

Character’s Rig has been tested with various animations, such as:

ALSv4

3rd person standard animations

Female Interactions Animations

Mocap Library

ARLS + Horse Animset

Succubus AnimSet

Valley of the Ancient

Close Combat: Swordsman

Lyra Starter Game

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Body morphs allow you to regulate breast and butt size, and make nails longer. Works with all outfits.

The model is completely modular, you can remove or add any part you want. 

Please note that:

Body Texture is censored.

Clothes can be taken off completely, and full-body is included. 

Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. 

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!

Props are not included (ball and ice cream)

⚡️

⚔️ Material ID Maps for

Skin

Eyes

Hair

Outfit Parts

A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.

⚔️ 4K Textures

BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

14 Texture sets – Body, Head, Swimsuit x3, Bikini Set x3, Shoes, Accessories, Teeth, Hair, Eyes, Lashes

Textures are packed for better optimization

⚔️ Unreal Engine Project

Supported version: 4.19+

Epic Skeleton rig with additional bones

For facial animations use Morph Targets

Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results

Material Instances with MatID map for color change are included

3rd person standard animations are included

Separated Meshes for Master Pose / Leader Component are included

Wind Simulation for Hair!

Blueprints are not included

Q: Need help with the model, how to contact you?

A: The best way to contact me is through e-mail idafaber3d@gmail.com. Expect an answer in 1-3 working days.

Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.

My customers have reported to me that my models work in Blender.

Q: Are clothes from other models compatible?

A: Some are compatible, and some are not. More info here > 

Q: If I switch to another engine, do I have to re-purchase the asset?

A: No, you don’t have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days. As a quick alternative, you may also leave a question (or review!) on the product page, containing your e-mail address.

Q: Can I request customization? Are you available for commissions? 

A: Unfortunately, I’m unavailable for any kind of commission.

Thank you ~

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: retarget

Number of characters: 5

Vertex counts of characters:

BeachGirl_01 – verts 44613

BeachGirl_02 – verts 49676

BeachGirl_03 – verts 54708

BeachGirl_04 – verts 37112

BeachGirl_05 – verts 48134

BeachGirl_06 – verts 43269

Number of Materials and Material Instances: 153

Number of Textures: 173

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: breast_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r, hair_ponytail_01-07, hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3