Beams for FPS

A set of five beams that deal damage for FPS, includes: blueprints for each of the beams; a blueprint for a cube that can take damage; and a modified blueprint for the first person character; equip, beam and hit particles for each of the beams.

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Description

Technical Details

This is a set of five beams that deal damage for FPS, includes: Blueprints for each of the beams; a Blueprint for a cube that can take damage; and a modified Blueprint for the first person character; equip, beam and hit particles for each of the beams.

-7 Blueprints

-10 particle systems

-7 textures

-7 materials

-3 static meshes.

I made these particle systems with performance in mind – each texture used is only 512×512, materials are between 8 and 26 instructions, materials used for the beam emitters I reused for the hit particles, all beam particles contain just one emitter and the hit particles between 2 and 4 emitters. There are no curves, noise, or tapering added to any of the beams.

If you would like for the beams to appear for as long as the left mouse pressed:

-change the initial lifespan of each beam blueprint to zero https://imgur.com/Oi4XCLM

If you do not want there to be a beam charge up period then make following changes:

2. go into Beam charge function and change the value in the green circle from 100 to 1 https://imgur.com/Q51DOxl

Supported Engine Versions

4.12 – 4.25