Biochemical Monster 08

Demon god character variant for the game, the project has 2 skeletons for ue4 and ue5

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Description

In the project, 2 rig!.

1 – dummy skeleton for ue 4

2 skeleton for ue 5 manny quinn skeleton

Modular model with many variations

Also, for convenience, I duplicated the animations for both skeletons

also in project 3 recruitment of unique textures

recruitment of animation;

rifle animation;

5x attack

1x death

2x hit

2x idle

6x walking

sword animation;

6x attack

1x hit

2x idle

2x run

5x walking

1x death

1x rage

monster animation;

3x attack

2x hit

2x idle

1x run

4x walking

1x death

2x rage

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Extra bone; cleaver, rifle, stem, clip, clip1, clip2, clip3

Animated: (Yes)

Number of Animations: 48

Animation types (48/0):

Number of characters:1

Vertex counts of characters: bodi x28336, rifle x10688

Number of Materials and Material Instances: 9/9

Number of Textures: 27

Texture Resolutions: (bodi x4096 armor 4096 rifle x4096 it is possible to reduce it to the value you need)

Supported Development Platforms:

Windows: (Yes)

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes: No

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3