Description
Set to create birch forest. Optimized for use in games. Contain billboards. Pivot Painter animation. Leaf color variations.
Wind settings are very sensitive to changes. It is recommended to enter them manually (without using the slider) within a small range from the ones we have set by default. In the wind settings, it is also not recommended to use the yellow reset arrow to the initial settings, they will return you to the settings specified in the pivot painter function, and not to the settings we specified in the master material. If you accidentally reset and do not remember what the default value was, please watch the video example of wind control which is located above, there these values are approximate or through “undo last action” (ctrl + z).
Technical Details
Video example for setting the wind
Fix animation on large landscape
Fix billboard on large landscape
Number of Unique Meshes: 30
Collision: Yes, Custom (except the little trees, only for trunks)
Triangles: (897-37840)
LODs: Yes (2-4 levels)
Animation: Pivot Painter 2.0
Number of Materials and Material Instances: (trees) 260 inst, 3 mat
Number of Textures: 203+48 pp2 tex
Texture Resolutions: Trees (256-2048 px), Grass (512-1024 px), Stones (4-8k px)
RAM requirements from 8 GB or more
Tested on Windows
Forward shading: not tested
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3