Blobling

Blobling is a fully physical, TPS or FPS controllable cute slime character, monster, minion, parasite for UE4.26 and UE5.x.

Category:
Tags: , , , , , , , , , , ,

Description

Blobling, is first blob-slime that has eyes. This eyes makes them absolutely cute and derp looking but dont worry, they are still “blobs with endless gluttony” that can eat anything they can get.

About Blob series, all blobs are physically dynamic slime monsters with rich feature set. most of them can be used both as FPS or TPS characters; can mount other characters and control them (parasiting). In other side, blobs also have real time dynamics to mimic liquid-jelly like slime body. On top of all, a last beauty touch comes with gorgeous looking material. Please see “compersion chart of Blobs and soft bodies”.

Asset comes with:

Note: asset comes with enabled “Control rig” plugin.

Blob’s fictional backstory:

Blob’s are dangerous and Cosmos-like looking slime monsters. But this Deep beauty is the “last thing to see” for their preys. But Blobs are also parasitic monsters that can take control over preys. so if preys are lucky, they can be chosen for being a host. If slime prefers to use its prey as host, preys can stare to this cosmos for long time, until they become absolutely tired or fully absorbed.

… and also “lucky traveler’s handbook” has a all-known passage about this blobby slimes: “if you think you found all beauty of the deepest night sky under the your feet, you are welcome to all darkness of personal hell of you.”

– Playable DEMO.

Blobs Comparison chart

Asset and eye material preview of UE4, UE5 UE5.1

Main Blob material for all blob characters

important to know: 

– previews are rendered in unreal engine 5.3 and screenshots taken in UE4.26

– Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems  physics also changed in 5.1 after chaos engine getting own bug fixes.

– Translucent materials (water-glass) needs ray tracing for better results with refractions. About refraction. (standart slime material is NOT uses transparency.)

-”Collisions” are disabled in demo level animation previews due to performance reasons (33 animations). Please see “Collision enabled animation preview level” for collision enabled version of demo level.

Technical Details

Rigged: Yes

Rigged to Epic skeleton: No

Number of Bones: 17 (including Root)

Number of physical assets: 2 (standart and eye pop)

Animated: Yes

Number of Animations: 42

Animation type: In-place

Number of characters: 1

Vertex counts of characters: 7431

Number of Materials: 2 advanced material + 2 material (and around 20 instances of them)

Number of Textures: 3 (rgba packed)

Texture Resolutions: 2048×2048

Tested on: Windows 11 with UE4.26, UE5.0, UE5.1, UE5.2, UE5.3

Note: asset comes with enabled “Control rig” plugin.

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3