Blockmap Editor Tools

Provides basic tools using the Scriptable Tools Framework to create 3D tile/block-based environments.

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Description

Provides basic tools using the Scriptable Tools Framework to create 3D tile/block-based environments of varying sizes, with the potential to handle large Blockmaps (25,000+ blocks) using HISMs. To access all tools, navigate to the Scriptable Tools Mode in the Editor Mode Dropdown Menu.

Dependencies:

Technical Details

Dependencies:

Code Modules:

Number of Blueprints: 1 (Default Block Blueprint)

Number of C++ Classes: 15 (15 header files; 15 cpp files)

Network Replicated: No

Supported Development Platforms:

Windows

Supported Target Build Platforms:

Windows

Documentation:

https://drive.google.com/drive/folders/1OEnZ9snlS8XjUm7Com7tMR8SuZfOUBGQ?usp=drive_link

Example Project: (None)

Important/Additional Notes:

It is recommended to make sure the active Blockmap actor is not selected while using the placement tools, as this may decrease performance considerably.

Supported Engine Versions

5.2 – 5.3