Blue Whale

This BlueWhale comes with a procedural animation system that swims along your spline and opens its mouth when nearing the player!

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Description

Video Trailer

Download Demo

Spline System Tutorial

This Blue Whale comes with a procedural spline animation system that produces dynamic acceleration, turning, and rolling

along splines. The Whale’s mouth optionally opens when it nears the player, and/or animates intermittently on its own.

This package includes 2 swimming animations (slow & fast), an idle animation, a mouth-open idle animation, and 2 Turning Poses included in a Blendspace, which can be used if you wish to create a controllable character. The Spline animation system uses a Blendspace 1D to animate the whales swimming speed and uses Blueprint functions to rotate bones along the spline.

It comes with 4 LODs, Dry & Wet Materials, a Physics asset set up for ragdoll effects, and a large range of Blueprint settings allowing maximum customization. The Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control.

Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with many Whales demonstrating what can be accomplished with the Whale’s Spline Blueprint.

Blueprint controls:

Technical Details

Scaled to Epic Skeleton: Yes

Rigged: Yes

Rigged to Epic Skeleton: No

Animated: Yes

Animation Types: In-place

Number of Animations: 6

Animations:

Vertex count of Character:

Number of Materials and Material Instances: 6

Texture Resolutions:

Supported Platforms: Desktop PC/Mac/Xbox 1/PS4/HTC Vive/Oculus Rift

Documentation Included: Yes, in Blueprints

Supported Engine Versions

4.15 – 4.27, 5.0 – 5.3