Blueprint Console Commands

The blueprint console commands plugin brings unreal engine console commands to blueprints.

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Description

DEMO | DOCUMENTATION | DISCORD SUPPORT | EXAMPLE PROJECT

The blueprint console commands plugin allows you to create new console commands in the editor using a new custom asset called BlueprintConsoleCommand.

In the custom asset you will specify the name of the console command, the console command help and a list of parameters the console command can take in.

From any blueprint you can then call the custom node RegisterConsoleCommand to dynamically register the command you created. The node let’s you set an event/function to call back when the console command is run and also comes with dedicated buttons to automatically create for you the event/function callback.

Using the plugin you can also decide whether the console command runs on all instances of an actor or only on the actor that has registered the command.

Finally the plugin allows to dynamically unregister a command at any point.

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The plugin does not require to use a custom component and allows to register console commands on any object, its integration does not get in the way and does not force you to modify your player controller.

The custom console commands defined by the developer can take in any number of arguments of the supported types and in any order.

Given that the custom console commands are defined as assets it’s easy to migrate them across projects.

Technical Details

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 9

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows/Android

Supported Engine Versions

5.1 – 5.3