Description
Check out the associated course Blueprints and Gameplay for Game Designers on the Epic Dev Community.
As a game designer, you’re responsible for communicating with all other disciplines. This means you need to be aware of most features the engine has to offer. We start out exploring Blueprint with the first-person template and starter content. Together, we’ll look at how to quickly iterate on character variables to determine the right one for your character, exposing variables to the details panel and changing variables at run time.
After this introduction, we’ll create our own actions: sprinting and crouching. We’ll also go over the UMG Editor, the Sound Cue Editor, sounds, particles, and other functions in Unreal Engine that make prototyping a lot easier. We’ll cover many different ways to set up interactions, which will help you speed up prototyping in the future.
Technical Details
UE-Only Content – Licensed for Use Only with Unreal Engine-based Products
Compatibility: Unreal Engine 4.25
Supported Engine Versions
4.25