Boiling Customizable Cauldrons

Customizable boiling cauldrons with fire simulation

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Description

https://www.youtube.com/watch?v=42gVNok-AUU

Technical Details

Number of Blueprints: 9

Input: No input atm, just hit or overlap cauldrons, caps and fire

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Number of Unique Meshes: 10 (+ many separate details in “separate” folder

Collision: Physical assets with simulation for every cauldron, simple sphere for bubble and simple capsule for mushroom

Vertex Count: from 10k (the first cauldron) up to 22,5k vertexes (in the last double cauldron)

LODs: No

Number of Materials and Material Instances: 44

Number of Textures: 100

Texture Resolutions:

Cauldrons – 4k

Supports – 2k

Broth – 512 – 1024

Logs – 2k

Particles – 1024

Documentation: Text in demo level and comments in blueprints

Important/Additional Notes:

Bodyshape of cauldron doesn’t influence the liquid when “fullness” var is set less then 1.

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3