BP SPAWNER

Blueprint – Spawn System

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Description

Universal object spawner for quick level filling

It can be used to create: Actors, Blueprints, staticmeshes (HISM), Actors and HISM(5050), Sprites

All objects are created in the Construction Script

PREVIEW

Update 1.1 Video

Update 1.2 Video

Update 1.3 Video

UPDATE 1.1

– Added the ability to switch spawn in Construction Script or Begin Play

– Added the ability to call a Spawn event

– Added the ability Delay Spawn event

– Added the ability to respawn destroyed Actors after a given period of time

UPDATE 1.2

– Added a lock to rotate when spawning

– Added setting the proportion for the amount of spawn between HISM and Actors

– Added the ability to enable / disable shadows for all types. Except for Sprites

– Added the ability to offset for location and rotation

– Fixed a collision issue when interacting with projectiles

Update 1.3

– Added the ability to work with World Composition.

– Added the ability to create movable cut areas.

– Added the ability to turn off and turn on the drawing of the borders of the spawner. It will also help to avoid drawing lines after removing the spawner from the scene.

– Added the ability to select multiple channel collisions.

Documentation

Technical Details

Number of Blueprints: 6

Number of Static Meshes: 4

Number of Materials: 1

Number of Textures: 1

Input: Keyboard, Mouse

Network Replicated: No

Documentation: Link

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3