Description
Check out the associated course “Breaking Down the Components of Gameplay“ on the Epic Dev Community.
The project provides a few components for you to read through that will be covered in the course as well as an Actor class and map we’ll be using to test new custom components we’ll be creating. This course will start with us covering the basic concepts around components before we dive into creating our own custom components from scratch.
We’ll then look through the components provided in this project, how and why they’ve been implemented in the way they have. And finally we’ll look at some less discussed but very useful component related functionalities.
Technical Details
UE-Only Content – Licensed for Use Only with Unreal Engine-based Products
Compatibility: Unreal Engine 4.26
Supported Engine Versions
4.25 – 4.26