Breathing Audio System

It has 3 types of breathing sounds: regular, radio and gas mask and system for playing it with different intensity depending on character velocity and stamina.

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Description

Video:

https://www.youtube.com/watch?v=67IZ2DikZBM

Check the Project Build (Windows 64):

https://drive.google.com/file/d/1pgXqCOu5Ced8lpg3GJ0pIJwjAhCLMJ6E/view?usp=sharing

Breathing Audio System is a setup inside character Blueprint with mechanics for breathing sounds. It measures actor’s velocity and stamina and when stamina reaches zero, system plays breathing sounds. It starts with mild and slow sounds and gradually increases while a character is running, until it reaches its’ peak when it plays random loops of fast breathing. When character stops and regains stamina, breathing gradually slows down until it stops. Stamina exhaustion point and recover time are public variables. There are 3 different types of breathing sounds: regular, breathing through a gas mask and breathing through radio.

To implement it in your character Blueprint you need to copy everything from Breathing character Blueprint and paste it to your character. You need to create every variable a system needs and add 3 SoundCues as components.

If you have any questions or issues don’t hesitate to contact me at: bartkamski@gmail.com

Technical Details

Features:

Number of Audio Waves: 48

Number of Audio Cues: 3

Sample Rate/Bit Rate: 44.1 kHz, 16bit Mono WAV

Do Sound FX Loop: Yes

Minutes of Audio Provided: 40 seconds

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Supported Engine Versions

4.21 – 4.27, 5.0 – 5.3