Description
Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Red brick, finishing brick, cinder block, shell rock blocks, painted brick.
Note: Dynamic Tessellation and Displacement technologies are no longer available in UE5.0-5.2. The material will be flat. In version 5.3, displacement is restored using nanites.
Universal material for different seasons. It is easy to cover flat areas with snow or add a layer of snow to the cavity. Still add large puddles to horizontal surfaces or general wetness.
Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity. As well as convenient settings for snow and puddles (see video example).
All settings can be changed in the “Details” tab of each Material Instance.
Great for creating a variety of brick walls.
Technical Details
preview video with examples of settings: https://youtu.be/JvhxTmUsXLE
Texture maps
Number of Unique Materials and Material Instances: 1 master and 5 instances
Number of Textures: 28
Texture Resolutions: 8192x8192px diffuse color (4096×4096 for others), 8192x4096px (4096×2048 for others), 4096x4096px (2048×2048 for others)
Supported Development Platforms: Windows
Supported Engine Versions
4.26, 5.3